The work on 3D drawing collaboration systems has been done from quite
some years now but today it has been made even more possible and
interesting to build an efficient system thanks to the rise of devices
like tablets and smartphones. These devices are very much capable of
delivering Augmented Reality content and take advantage of their cameras
and motion sensors.
The project of MIT’s Tangible Media Group called T(ether) has been
able to do that and took 3D drawing collaboration through augmented
reality to a whole new level. Now a new iteration of that project called
the Second Surface has been developed by Shunichi Kasahara with members
from Sony Corp., MIT Media Lab, Valentin Heun, Austin S. Lee and
Hiroshi Ishii (MIT Media Lab.
Second Surface recognizes a natural image as a target and allows users to draw on it. The drawings which include texts, photos, and other 3D objects are placed on relative objects. The system shares the location of the objects drawn by one user with others so they can see the drawing on their iPads as well while running the same app. This interaction of 3D drawing happens in real places such as on walls, trees, or anywhere in the air.
Second Surface is an Augmented reality project that I personally would like to use, even if it’s for entertainment purposes only. However it has got a huge potential and can be utilized for a number of applications if evolved a little more. Lets hope they release their iOS app for all of us to use on iPads and even Android tablets in the future.
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